First to sculpt my 3D characters head I needed to find some reference images. After searching for a while I came across a few images that I could use. From this point I set up the reference images in the 3D program and started sculpting the head. After tireless hours of modeling I started forming a shape that resembled a head. Once the head was completed I removed the reference images and started to free handedly edit my model. I found that some of the features such as the nose, eyes and lips, although mirrored the reference image did not look natural. I edited these features to fit into the heads proportion. My character is female and and I am only modeling from the neck up. With any project time is a major factor and although I would have loved to have modeled an entire character the time I have got to not only model but texture and animate I have to be realistic in what I can do. This will not affect the out come or impact of my project as my final presentation will be a simulated face to face interaction with my character so even if I did model the rest of the body it will not be seen.
To the Left is an un-smoothed render of my 3D head with the reference images and the image to the right is a smoothed out render.

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