This is the first mouth that I have ever had to model and It took me a fair while and a few attempts to achieve this. What I am constantly finding with this project is that although it may be a realistic looking model, if the texture is not right, or exactly spot on, everything falls apart and has a domino affect on everything else. The mouth that I have designed consists of three parts: top jaw, bottom jaw and tongue. The top jaw in the animating process will stay still as it is fused to the skull. The bottom jaw has its rotation point at the back which will act like a hinge, rocking back and forth as my character talks and I'm assuming that I will bone the tongue so it can flick up and down as the character talks.

Like I said this is the first time I have ever tried to do something this advanced and it is hard trying to find tutorials on this. What I'm constantly battling is the look and feel of realism to an uncanny representation but I guess I wouldn't be doing this if it weren't hard.
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